A tabletop role-playing game about the drama and excitement of playing roller derby.
See the Online Play section for web-based playsheets.
Main Playbooks (PDF) - Includes four Jammer playbooks (Star Jammer, Power Jammer, Drama Queen, Sweetheart) and four Blocker playbooks (Pivot, Heavy Hitter, Drama Llama, Baby).
World Wide Roller League Playbooks (PDF) - Includes the Golden Boy/Girl, Villain, Pure Skater, and Sex Appeal playbooks for both jammers and blockers
Editable Playbook (PDF) - An editable playbook that includes data for all the playbooks, plus allows you to create your own custom playbook from scratch. Doesn’t work on all PDF readers.
Roll as many dice as you have points in the relevant stat. Count your successes. When you’re working against someone a success is a roll of 3 or under. When you’re helping someone, a success is a roll of 4 or higher.
Any time you have no successes, your move backfires or fails, your team takes a disadvantage, and you take a stress token.
Each move has a different effect when you succeed.
Move | Stat | 1+ success | 2+ successes |
---|---|---|---|
Boost Morale | HEART | Relieve stress | Gain an advantage |
Stir Up Drama | DRAMA | Give stress | Give a disadvantage |
Move | Stat | 1+ success | 2+ successes |
---|---|---|---|
Offense | POWER or AGILITY | Increase your own team’s score | |
Defense | POWER or AGILITY | Decrease your opponent’s score | |
Set ‘Em Up | HEART | Give an advantage | Relieve stress |
Shut ‘Em Down | DRAMA | Give a disadvantage | Give stress |